Sunday, September 25, 2011

Sound Design



http://www.youtube.com/watch?v=twS9UtJaw7s



In Saving Private Ryan, the film is one of the most realistic World War II stories audiences have to experience. Sounds from the film audiences are listening to in “Listening Mode” are all very casual, and realistic. Many of the sounds may have been prerecorded of the actual gunfire, or engine roaring to be as close to representing the sound as it really sounds. Representation of the space the scene is taking place is established by echoing noises from the battle. Where ever the camera focuses on, such as the solider being shot, rolling, and falling in the water. The splash sound is more noticeable, than the background audio to direct the audience’s attention.
In this action scene, bullets are constantly flying by the camera, the subject, and sound comes into play to simulate this for the audience. Gunfire is heard from a distance if off screen or on screen. As the bullets fly by, the distance of an object is changing with sound, known as Proximity and Similarity. As a bullet flies past certain proximity, the pitch is increased. As the planes fly overhead, illusion of where the sound is coming from is created. The engines have a soft low tone, then as they fly in closer, sound is less soft and louder.

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